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Individual Player Thread: Sandy -> Jon (Medical)
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fluffy_paul



Joined: 25 Sep 2003
Posts: 134

PostPosted: Mon Oct 27, 2003 3:54 pm    Post subject: Individual Player Thread: Sandy -> Jon (Medical) Reply with quote

Sandy - this is your personal thread to discuss things with the GM.
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Last edited by fluffy_paul on Wed Oct 29, 2003 3:54 pm; edited 1 time in total
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Sandy



Joined: 25 Sep 2003
Posts: 138
Location: Leicester

PostPosted: Wed Oct 29, 2003 2:43 pm    Post subject: Reply with quote

Jon Tredwell
Station Medical Corp
32 years old

Logic - 95
Emotion - 65
Awareness - 70
Discipline - 80
Coordination - 95
Reflexes - 70
Strength - 60
Fortitude - 65

Jon is a successful medic, and is on his second period of duty on the station. since he qualified as a doctor, he wanted to work in space, as it brings "so many more interesting injuries." he is highly dedicated to his work and is naturally gifted at it. This has led to occasions where he has become overconfident and this leads to trouble.

Jon is a returning member of the Medical Corp, having served on the station 18 months ago. The reason he left was his wife, who he had just married. She wanted him to move back to the planet to start a family, and he relented and did so. However, he found that he was needed back on the station as a key part of the medical staff and was asked to return. His wife, Sara, eventually relented when she was also offered a job on the station. She is pregnant with the couple's first child.

Jon is an easy going bloke, always up for a game and a joke (often at inappropriate times), but when things become serious he can always be relied upon.
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Sandy



Joined: 25 Sep 2003
Posts: 138
Location: Leicester

PostPosted: Wed Oct 29, 2003 2:45 pm    Post subject: Reply with quote

I'm going to try and contact my sick bay and find out what is going on. I'll also try and contact Sara to make sure she's alright.
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fluffy_paul



Joined: 25 Sep 2003
Posts: 134

PostPosted: Wed Oct 29, 2003 3:43 pm    Post subject: Reply with quote

Sick bay are expecting several casualties, though none have arrived yet. No fatalities have been reported but there are a number of decompression-related maladies. All medics are advised to get their vacc suits on and remain on standby, supporting the security forces on their deck. Two of the four shuttles in Core 1 are remaining behind - one for the current residents of the sick bay - the other for any crew that stay behind to make the station safe again. Your nearest Security officer is Max who has just ordered everyone out of the bar. The current Evac plan is to get everyone in Rings 1 to 4 out in a shuttle from Core 1. Everyone else has to go 4 rings down and use an escape pod to get to New America.
This means that people from ring 15 will use the pods on this Ring (11) and everyone from Rings 12, 13 and 14 will be passing through at some point.

Usually everything would rotate around the core, making it a zero-gravity environment. However, the accident has set the station rotating around a second axis meaning the this core is now rotating, too. This rotation means that ships cannot safely dock as the entrace to the shuttle bay is right on the end of the core and therefore no longer in the same position from one moment to the next.

Your accomodation is on Deck 11. How pregnant is Sara? If she's too pregant to work then she's also somewhere on deck 11. Nearby you hear a scream.
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PostPosted: Thu Oct 30, 2003 5:28 pm    Post subject: Reply with quote

4 months pregnant and still available to work. (assuming no major biological changes in humans in 700 years!)

I look around for the source of the scream. If someone nearby is injured i'll help. if it looks ok then i'll head towards sickbay, a) to help and b) that's where my suit would be.
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Sandy



Joined: 25 Sep 2003
Posts: 138
Location: Leicester

PostPosted: Thu Oct 30, 2003 5:29 pm    Post subject: Reply with quote

that was me by the way. forgot to log in
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fluffy_paul



Joined: 25 Sep 2003
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PostPosted: Fri Oct 31, 2003 11:11 am    Post subject: Reply with quote

You head for the source of the scream. Within moments there's a hurt looking man stumbling along clutching his side looking very distraught. He seems to be in a hurry.
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Sandy



Joined: 25 Sep 2003
Posts: 138
Location: Leicester

PostPosted: Fri Oct 31, 2003 3:37 pm    Post subject: Reply with quote

Assess his injury. Assuming i've got my medikit handy (which I think I always would) i'll help patch him up. "Let me see, I'm a doctor."


After that, i'll go and get my suit on and head to R17 to help up there.
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fluffy_paul



Joined: 25 Sep 2003
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PostPosted: Wed Nov 05, 2003 11:48 am    Post subject: Reply with quote

It looks like he's been hit with some sort of electro-shock weapon. Nothing much to do apart from spray some pain killer on it. You escort him to the entrance to R10 and by then he's numb enough to walk properly. On the way there he loudly complains about this thug of a guard who beat him up just for trying to get some bags. Apparently he was going to grab a shuttle after the Patriot Lottery and was already packed.

Once the crowds have passed you're able to get to R17. Gravity fluctuations make it feel like you're a little drunk as you walk. Throught the viewports in the floor you can see the stars swirling in an unusual pattern. New America occasionally hoves into view, the lens effect of the diamond window making it seem larger than usual.

Over the comm you recieve a security alert. Apparently some of the turrets on the outer ring have gone crazy and shot up the Mag-Crabs that were scanning the damage to the ring. One of them was piloted by a human and the rest were coordinated by him. The guy is badly hurt as has managed to fly back to an airlock on R17. There's a field hospital set up and you notice that your friend Max is guarding it. Two medics in Vacc suits run out of the office toward the air-lock as you approach. They are carrying a three grav plates and a powerpack. These are usually linked together and powered to simulate a frictionless gurney.

The senior medic inside the office is Doug Arnold. "Treadwell? Good. Prepare for an incoming burns, decompression, ballistics, concussion and breakage survivor." He hands you a med pack with some meds and sterile disposable gear. Eventually the guy is cut out of his MagCrab and brought in. He's in a bad way, but keeps trying to speak. He looks very distressed. He's got something in his hands that he's trying to give to you but he's badly burned and whatever it was has slighly fused to his skin.

Strangely, the computer recommends sedating him immediately. Not something you normally do if you want someone to survive a concussion.
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Sandy



Joined: 25 Sep 2003
Posts: 138
Location: Leicester

PostPosted: Thu Nov 06, 2003 3:34 pm    Post subject: Reply with quote

Ignore the computor. Let medical training take over and try to save him. I'm interested by this thing in his hand, can i get a good look at it with it stuck to him? if not, i'll wait til he's stable then try to remove it.
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fluffy_paul



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PostPosted: Thu Nov 06, 2003 5:05 pm    Post subject: Reply with quote

The man is gibbering what sounds like "It knows!" over and over. The thing in his hand apears to be a flexie. After a liberal spraying with painkiller and demal reconstruction nanites. Doug administers a little mild sedative to calm the guy down but it's not enough to knock him out.
Using some bio-solvent on his burned hand you eventually free the flexie. It's damaged and some of the display doesn't work but it's got a looping vidi clip of an irregularly swirling skyscape. New America occasionally curves into view and a small tumbling pebble in the distance has a red circle hand drawn around it whenever it comes into view. It has the caption "ETA 30 minutes - collision possible".

When the guy settles down a bit he says "It's a large rock and it's coming our way. I tried to send a messages repeatedly but they just never appeared on the engineering channel. I'm not sure but I think the computer knows about it. I think that's why the turrets fired at me."

Doug looks at you and then at the guy. "For all our sake I hope you're only saying that because you've taken a knock on the head."

"Think about it, man. Why do you think we never knew what hit us the first time? It hit at the exact point when we were all watching the Lottery. Only the computer would have been watching the sky. The station has sensors that can detect objects a centimetre across up to a million kilometers away."

The room is disturbingly quiet.
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Sandy



Joined: 25 Sep 2003
Posts: 138
Location: Leicester

PostPosted: Fri Nov 14, 2003 2:26 pm    Post subject: Reply with quote

Slyly pocket the flexie for further analysis later, hoping no-one sees.

To the room, "Don't be silly. the computor is here to protect us from these sort of accidents. it must just be a malfunction."

Call over another medic to look after the patient, and take Doug to one side for a quiet chat.

"Doug, if you're both right, why? Why would the computor want the station to be hit by a ruddy great rock? Even if you are right, what's more worrying is could someone have taken over the computor and reprogramed it? Are we under attack from outside or in?"
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fluffy_paul



Joined: 25 Sep 2003
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PostPosted: Thu Nov 20, 2003 1:11 pm    Post subject: Reply with quote

Doug says "I don't know, man. There's definately something going on. There's a million alarms that should have gone off but they didn't. I bet it's terrorists - or foreigners - or foreign terrorists! If it's an inside job then they'll be in an Engineering position because they're the only people with access to the computer. Other than that - who knows. Terrorists or not, we need to warn everyone."

He looks at the wounded engineer on the table for a few second and then back at you. "That team that's heading for R20 is in danger. I'll bet that whatever they're heading out there to do is against the interests of whoever is beind this. You better suit up and follow them. They'll need you. Get to the air-lock, I'll send someone out for a suit for you as the comms are obviously unsafe."
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Sandy



Joined: 25 Sep 2003
Posts: 138
Location: Leicester

PostPosted: Fri Nov 21, 2003 3:32 pm    Post subject: Reply with quote

Hed to the airlock mentioned.

On the way i'll stop off at a safe terminal and transmit what i got from the patient and Doug's ideas to Max's safe box thing, keeping the Flexie on me though.

OOC: What sort of things are there on the suit? How does it work?
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fluffy_paul



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PostPosted: Sun Nov 23, 2003 12:46 am    Post subject: Reply with quote

The safest way to transmit to max would be to use the laser transmitter on your suit. You can beam the info directly to him. Unfortunately you need line of sight so you'll need to find him first.

*** Hard-Vacc Powered Medsuit ***

The suit follows the same concept as the engineering and security suits. It's a sealed, powered environment that assists your own movement. It has a backpack with a small fusion rector that supplies power to the rest of the suit's systems. All suits of any type come with electromagents in the feet so you can hull-walk and a set of vents from the waste helium reservoir that act as thrusters when in free-fall. There are various locations that can be fitted with equipment.

Your two shoulder mounts have a terahertz camera to the left and a medical grade EM scanner on the right. These can give a high resolution image of someone at close range or be used as a more general "bio scanner" at longer ranges.

The terahertz camera is similar to the concept of "X-Ray Specs". The security version renders clothing invisible and reveals subdermal implants. This slightly higher-power version lets you see through up to 6 inches of lead if correctly focused. With it you can check people out through their armoured suits and even see through interior walls. Only other Terahertz cameras can see you using yours.

On the backs of your forearms there are mounted a pair of endodendrite injectors. These are very small tentacle-like manipulators that extend from the end of a special drill bit. They can knit wounds together, administer drugs, repair muscle tissue and even penetrate bone. They are about as thick as cotton thread but made from smart plastics derived from artificial muscle replacement technology that make them prehensile and tough. The drill bit is designed to defeat armour and is mounted in a special polymer sheath dispenser that extends around the bit, creating a seal around the drill zone. When the drill withdraws from the target the device which dispenses the polymer will fuse it into a seal. Thus the atmospheric integrity of the target is maintained at all times.

The polymer sheath dispenser can also be used as a vacc-suit puncture repair kit. Even if the puncture is larger than the dispenser head it's possible to repair around the edges and work your way towards the middle in a spiral pattern. It's won't be bullet-proof but it'll be air-tight. There's even tales of people using this technique to fix micro-metorite punctures in ship hulls.

Two auxiliary devices which are available on this particular suit are: A helium plasma thrower (conected to your reactor's fusion waste chamber) and a Medical Nano-fac.

The plasma thrower is simply a variable nozzle connected to the reactor via a promethium alloy hose. It excels as a cutting tool but the stream of white-hot helium pseudo-plasma can be ajusted for use as a modern flamethrower. Make sure you are securely anchored before doing this as it also generates a large amount of thrust.

The Medical Nano-fac is simply an automated nanite factory which is secured in place anywhere on a patient. The facotry can be programmed to release nanites into the patient to reconstruct tissues, deliver targetted medicines and even break down foreign bodies or malignant organisms. The best part is that, once programmed, the factory will carry out its orders unsupervised but still keeping you posted. It contains a smart sub-intelligent expert system that is not self-aware but is more than capable of looking after the patient. It's only a small device but has a number of sockets on the side so that it can be linked to various fluid reservoirs, be they as mundane as blood plasma or as exotic as specialist medications. Itself, it can only contain a few cubic centimetres of medicine, but since these can be carried to the exact point of consumption but the nanites, it can stretch a suprisingly long way.

Other gear is located in the small baggage space in your backpack. You have a reasonable medical kit with a number of medicines and tissue repair resources as well as what look like small metal dice - construction material for the nano fac. You have some vacc-suit puncture repair kits and a small hand-held metalloid foam dispenser. This dispenser sprays the metalloid foam over a target area. On the bottom of the dispenser is a simple taser device. Planting the taser electrodes into the foam and activiating it will make it solid. Yes - it can also be used in self defence.

Note: Using your EVA jets at the same time as your plasma thrower does not result in a lower output for each. The pressure inside the helium reservoir is much higher than either feature could handle thus it is capable of supplying a maximal amount of superheated gas to each simultaneously.

*** End of datadump ***

The suit has a simple interface and you will have received training on its use. It pretty much follows your movements. The interface for controlling the attached devices is either a direct cyberlink or an analogue system that follows your eye movements and hand actions. Either way you'll know how to bend the equipment to your will.

As you climb out of the airlock and look towards R20 you can see a Mag Crab flying along the hull away from you (towards R20) and it seems to be in the process of swooping down onto a human figure in a vacc suit thats trying to walk away from it as quickly as possible. You can't run when hull walking as you always need one foot on the floor lest you be flung off into space. Occasionally he weaves between some fo the defence turrets and sometimes tries to fire something like lightning at it from a device in his hands. When he hits it the Crab seems to be disoriented for a moment or two. In the distance you can see a group of power-suited figures which looks like the team you're supposed to be backing up. They're about 750 metres away, your sensors tells you.
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