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antiwiggle
Joined: 02 Oct 2003 Posts: 522 Location: Frankenstein's other lab
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Posted: Mon May 26, 2014 1:53 pm Post subject: Severin Finne, A Soldier of Mars |
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Severin Finne
Public mesh persona is of a physical security consultant with an interest in Barsoomian politics. In fact he is an anti-hypercorp saboteur with links to the more violent edge of the Barsoomian autonomy movement.
Background: Re-instantiated Military Casualty
Faction: Barsoomians
Morph: Ghost
Gender ID: Male
Actual Age: 40
Motivations: +Barsoomian Movement, -Hypercorps, -TITANS
Code: | COG COO INT REF SAV SOM WIL
Base 10 20 15 20 10 20 15
Morph Bonus 5 10 5 5 5
Total 15 30 15 25 10 25 20
MOX TT LUC IR WT DUR DR INIT SPD DB
1 6 30 60 9 45 67 8 1 2
SKILLS APT BASE MORPH TOTAL
Beam Weapons COO 40 10 50
Blades SOM 50 5 55
Climbing SOM 50 5 55
Clubs SOM 30 5 35
Demolitions COG 40 5 45
Fray REF 50 5 55
Freerunning SOM 35 5 40
Gunnery INT 45 45
HW Groundcraft COG 40 5 45
Infiltration COO 65 10 75
Infosec COG 35 5 40
Kinetic Weapons COO 55 10 65
Navigation INT 45 45
N Automonists SAV 50 50
Perception INT 55 55
Pilot Groundcraft REF 60 5 65
Scrounging INT 45 45
Seeker Weapons COO 60 10 70
Spray Weapons COO 40 10 50
Throwing Weapons COO 40 10 50
Unarmed Combat SOM 60 5 65
Interest - Mars POI COG 50 5 55
Interest - Politics COG 50 5 55
Interest - Groups COG 50 5 55
Language - English (own) INT 85 85
Language - Spanish INT 40 40
Profession - Sec Ops COG 40 5 45
Profession - Military COG 60 5 65
Profession - Squad Tactics COG 60 5 65 |
Clio
Muse, efficient secretary persona, INT 20
Code: | SKILLS TOTAL
Academics - Pychology 60
HW Electronics 30
Infosec 30
Interface 40
P Accounting 60
Programming 20
Perception 30
Research 30
P Forensics 40
P Police Procedure 40
P Mesh Security 40
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Edits: Fixed some errors in muse skills _________________ The trouble with programmers is that you can never tell what a programmer is doing until it's too late.
Last edited by antiwiggle on Tue Jun 03, 2014 1:14 pm; edited 3 times in total |
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antiwiggle
Joined: 02 Oct 2003 Posts: 522 Location: Frankenstein's other lab
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Posted: Mon May 26, 2014 3:42 pm Post subject: |
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Ghost Morph
Visible Gender: Male
Visible Age: 25
Aptitude Max: 30
Durability: 45
Wound Threshold: 9
Code: | COG COO INT REF SAV SOM WIL
Morph Bonus 5 10 5 5 5
IMPLANTS AND ENHANCEMENTS
Basic Biomods
Basic Mesh Inserts
Cortical Stack
Chameleon Skin - +20/+10 infiltration
Adrenal Boost - under stress, +10 REF (+2 INIT), ignore 1 wound modifier
Grip Pads - +30 climbing
Enhanced Vision - +20 perception
Enhanced Hearing - +20 perception
Direction Sense - advanced inertial navigation
Enhanced Respiration - survive at a wide range of oxygen levels
Medichines - faster healing, ignore 1 wound modifier
Temperature Tolerance - survive at a wide range of temperatures
Toxin Filter - immune to normal toxins
Light Bioweave - 2/3 armour, stackable |
_________________ The trouble with programmers is that you can never tell what a programmer is doing until it's too late. |
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antiwiggle
Joined: 02 Oct 2003 Posts: 522 Location: Frankenstein's other lab
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Posted: Mon May 26, 2014 3:50 pm Post subject: |
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Equipment Stats
Assault rifle and underbarrel seeker have a shared smart link.
Code: | RANGED WEAPONS AP DV MODES AMMO TYPE RANGE (S/M/L/E)
Automatic Rifle -6 2D10+6 SA,BF,FA 30 Normal 150/250/500/900
Underbarrel Seeker -8 2D10+12 SA 6 HEAP 70/180/600/2000 Note:Homing
Light Pistol 3D10 SA,BF,FA 16 Biter 10/25/40/60
Agonizer -5 2D10 SA 50 Roast Mode 5/15/30/50 |
Code: | MELEE WEAPONS AP DV (including DB)
Flex Cutter -1 1D10+5
Unarmed 1D10+2 |
Light body armour has chameleon skin and thermal damper mods.
Code: | ARMOUR ENERGY KINETIC
Light Body Armour 12 13
Smart Vac Clothing 4 6
Full Helmet +3 +3 |
Code: | VEHICLES AND BOTS MOV MAX ARMOUR DUR WT DR HANDLING PC
Martian Rover 8/32 100 20/15 200 40 400 0 6
Recon Flyer 4/20 20 5 1
Spec 1/5 5 5 1 |
Edit: altered seeker damage _________________ The trouble with programmers is that you can never tell what a programmer is doing until it's too late. |
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antiwiggle
Joined: 02 Oct 2003 Posts: 522 Location: Frankenstein's other lab
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Posted: Wed May 28, 2014 10:13 pm Post subject: |
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Stupid rule book. First I miss that seeker ammunition comes with a smart option (hooray!). Then I see that the default seeker stats are for mini missiles and not the micro missiles I use; now I have to lose 1D10 damage from the HEAP shells (boo!).
Oh well, at least I haven't used any yet. _________________ The trouble with programmers is that you can never tell what a programmer is doing until it's too late. |
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