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Reminder of some rules:

 
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Mad Dwarf



Joined: 09 Oct 2003
Posts: 1567

PostPosted: Thu Jan 26, 2012 5:45 pm    Post subject: Reminder of some rules: Reply with quote

Just so people know!

Fatigue:
If you have one or more Fatigue level, you are at -10 to everything. If you have More Fatigue than Toughness Bonus, you collapse for (10-Toughness Bonus) minutes, and then awake with (Toughness Bonus) fatigue.

Carrying Capacity:

Sum of Toughness Bonus and Strength Bonus/ Max Carry Weight (kg):

0 = 0.9
1 = 2.25
2 = 4.5
3 = 9
4 = 18
5 = 27
6 = 36
7 = 45
8 = 56
9 = 67
10 = 78

This can be important for lower-S/T characters, or those carrying a lot.

Use of Fate Points:
Spending one Fate Point allows for one of the following:
Re-roll a failed test once. The results of the re-roll are final.
Gain a +10 bonus to a test. This must be chosen before dice are rolled.
Add an extra degree of success to a test. This may chosen after dice are rolled. Must Succeed in Roll to use.
Count as having rolled a 10 for Initiative.
Instantly remove 1d5 Damage (this cannot affect Critical Damage).
Instantly recover from being Stunned.

You can Burn spent or unspent Fate points to Stay Alive.

Anything else?
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