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Extracting Hess and getting away with it!
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Church



Joined: 05 Oct 2003
Posts: 1075

PostPosted: Thu Oct 09, 2003 10:22 pm    Post subject: Extracting Hess and getting away with it! Reply with quote

Okay chaps any ideas?

so far with have 2 options:

1) bopping him on the head popping him in the boot and driving off, hmmm

2) Bopping him on the head and putting him in a box and mailing him to the Koalition, double hmmm.

both really point the finger at us! Mad
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I-KP



Joined: 25 Sep 2003
Posts: 3770
Location: Iddheim

PostPosted: Fri Oct 10, 2003 4:47 pm    Post subject: Hess Reply with quote


Deputy Fuhrer Rudolf Hess

Destined for a 'bopping' by most accounts.
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antiwiggle



Joined: 02 Oct 2003
Posts: 522
Location: Frankenstein's other lab

PostPosted: Sat Oct 11, 2003 5:48 pm    Post subject: Reply with quote

On a paranoid note:

- We don't know if it actually is Hess.

- If it is a trap we are right in the middle of a huge security cordon.

- If it comes to an investigation they know who you are.

That being said, if we do nothing we lose. If we do bop him on the head and take him out in the boot of the car it had better be me who does it. I came in under false papers, I'm less easily traced.

aw
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I-KP



Joined: 25 Sep 2003
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PostPosted: Sat Oct 18, 2003 11:23 pm    Post subject: The Me(Bf)110x1 Reply with quote


Me(Bf)110x1
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Astro Cat



Joined: 02 Oct 2003
Posts: 52
Location: Gyulbudagians Nebula

PostPosted: Sun Oct 19, 2003 4:24 pm    Post subject: Reply with quote

Twisted Evil Ok, chaps, so we need to acquire Hess.

A. We "bop" him.

Draw backs:

1. His little pets may take offence and strike back.
2. It also means that we have to remove him from under the noses of Herr Flick and Co.
3.Whatever is after him comes after us.

B. We try and humour him over to us

Drawbacks:

1. It may not work, he may be mad and have us shot. Evil or Very Mad
2. Whatever is after him, comes after us to (as above).


I favour plan B. for the following reasons:

1. This may we may learn something to our advantage
2. Herr Flick and Co will jolly well have to do what the Deputy chap says or else. Hess will be more use to us getting out if he is seen to be in control.
3. We can bop the bugger if plan B fails!

This means that person/s need to be volunteered to go and have a little chat. We can take it all from there. I suggest an emergency escape plan if all collapses onto the carpet. By this I mean a nice plane outta here!

Mart Twisted Evil
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Astro Cat



Joined: 02 Oct 2003
Posts: 52
Location: Gyulbudagians Nebula

PostPosted: Sun Oct 19, 2003 4:26 pm    Post subject: Reply with quote

When I lived in West Berlin, when the "wall" was still up. I had to go past Spanau Prison, where Hess was kept. It was a dreadful looking place! Moreover, I had a mature student the other year who had been in the army, and had worked at Spandau- he knew Hess quite well! he had quite an interest in astronomy.

Mart
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Church



Joined: 05 Oct 2003
Posts: 1075

PostPosted: Sun Oct 19, 2003 5:57 pm    Post subject: Reply with quote

Snide aside eh Mart?

I agree with the plan 2 - The first one was of course suggested b4 we knew about the "others"
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MerlinTHP



Joined: 19 Oct 2003
Posts: 136
Location: An insignificant rock in the arse end of the Universe

PostPosted: Sun Oct 19, 2003 7:00 pm    Post subject: Grabbing Hess Reply with quote

Hmmm....definitely Plan B.

I doubt we could get him out of the building with IT downstairs anyway.
We need an idea of what we are up against and he is probably the only one who can tell us. Unless we can drag in Drittesauge (Remind to slap that man..I'll teach you when you need it indeed).

Big risk, but if we can get him on our side...HUGE gain.
Imagine Hess siding with the Koalition.
Knock off Hitler and Goering and one almost bloodless coup.
Jobs a good 'un.

Er...that bit is probably a little too thoughtful for Peters.
"I like Panzerfausts" Wink
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I-KP



Joined: 25 Sep 2003
Posts: 3770
Location: Iddheim

PostPosted: Sun Oct 19, 2003 10:26 pm    Post subject: Reply with quote

Happy Pig, delighted you could join us. Wink

As for finding out what you're dealing with; over the games I've pretty much detailed everything possible with regard to common occult understanding of the Astral Wampyr (including Shikelgreuber's sudden burst of insight at the last game). As for a possible 'Additional Entity' only the Great Old Ones would know anything about that (and Hess - of course). Shikelgreuber even knows (partly) a kind of charm that could be useful against the Wampyr (if Drittesauge had shown you how to make IbnGhazi dust *ahem*). Even so, Shikelgreuber does not actually know the process yet. Back to Berlin to 'hit the books' for Vorath's Reach me thinks!

All very unhelpful at the present time, I know.

Too much to do - too little time.

Aint that always the way. Wink
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dave



Joined: 05 Oct 2003
Posts: 820
Location: Niflheim

PostPosted: Tue Oct 21, 2003 8:08 pm    Post subject: Reply with quote

One thing we should *not* do is use Shikelgrube to apply either Morphine or Barbituates - we don't want a dead deputy fuhrer with us...

Wouldn't look good oh no!

Plan B does sound like the most workable to me - send Fleischer in with a couple of cups of cocoa to bring him over to our side!

dave
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Church



Joined: 05 Oct 2003
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PostPosted: Thu Oct 23, 2003 8:20 am    Post subject: Reply with quote

"MY" side don't you mean MUWHAHAAHA (etc) Twisted Evil
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I-KP



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PostPosted: Thu Oct 23, 2003 4:53 pm    Post subject: Reply with quote

Laughing
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Astro Cat



Joined: 02 Oct 2003
Posts: 52
Location: Gyulbudagians Nebula

PostPosted: Sat Oct 25, 2003 9:27 am    Post subject: Hess Reply with quote

OK, I've invited him to dinner via his valet. Hopefully he will grace us with his prescence. If he does, great, we can see what is going on and take our time to raise certain issues and win him over. If he doesn't, he is going to need coaxing out of his box. Valet may be the best way forward.

If all else fails, were we permitted to blow him up? Who is good with ordnance? Laughing

M
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I-KP



Joined: 25 Sep 2003
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Location: Iddheim

PostPosted: Sat Oct 25, 2003 12:49 pm    Post subject: Reply with quote

If it's not drugs it's explosives with you lot.

*sigh* Wink
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antiwiggle



Joined: 02 Oct 2003
Posts: 522
Location: Frankenstein's other lab

PostPosted: Mon Oct 27, 2003 6:31 pm    Post subject: Reply with quote

That's an idea, we can drug him then blow him up. Then
we make it look like the Gestapo did it, and then blow them
up. Cool!
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