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Session 67: The Worsening

 
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Mad Dwarf



Joined: 09 Oct 2003
Posts: 1600

PostPosted: Tue Mar 05, 2019 8:46 pm    Post subject: Session 67: The Worsening Reply with quote

Sister Razor has called a War Council to discuss how the gang should move forward in light of recent events.

The Party have a quick check on the homes of Stiffs'R'Us, finding little apart from the Boss has cleared everything out.

Before the Council, word is sent that Terrence has died!
It could be natural consequences of his injuries, but there is suspicion that foul play is involved.

At the Council, Sister Razor insists that "something must be done".
Patricia and Sophie agree.

Conclusions:
Sophie will send a small recon party to Risen turf to see what they can find.
Tanto is taking Terrence's place, for now.
The PCs will continue to look into Stiffs'R'Us.

Everyone is on Full Alert.
Grendel is trying (with a little success) to get the Masters to work together, at least for Border Security.

The Party go to investigate The Hole, where Stiffs'R'Us seemed to take a tea-break, and marked the map with a Goat's Head.
An old picnic site is found, and Mack looks for ghosts.
He finds two echos of National Guardsmen, who died shooting heavy sub-machine guns at a 30' tall Goat-beast.
2 shallow graves are found, containing their bodies.
As the graves are being exhumed, Keepers turn up and challenge the party.
Mack's Psychic Projection makes him seem Powerful and Dutiful, and he convinces the Keepers that they are on a legitimate investigation (and also plays for time, fro Dr W to do a quick in-situ autopsy)
The Party eventually leave, but have secured an invite to return, if they can bring "good reason".

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Mad Dwarf



Joined: 09 Oct 2003
Posts: 1600

PostPosted: Tue Mar 05, 2019 10:16 pm    Post subject: Reply with quote

Additionals:
Grendel is now Literate.
The Keeper that Mack spoke with is named "Shilton".
The dead national Guardsmen had different uniforms/equipment to the ones responding to the Firearms Incident. (Responders had heavy pistols, light SMGs, light Assault rifles, not heavy SMGs. )
Grendel estimates that there were 4 hidden Keepers.
Dr Watt is blissfully unaware that Sophie (The Artist) seems to have a crush on him. Grendel has definitely noticed the extra attention, but being naive in the Ways of the World, is not sure what it means.
Vinnie gave Heather a (brief) pep-talk.

Bleeder Battle-Plan:
At least 50 Slinkers need to sneak their way across Omniescent turf and engage the enemy in hit-and-run, blood-stealing attacks. Lower-order Risen can be punished immediately, while Leaders can be shown our power, to gain leverage over them.
Risen are known not to shy from killing, so neither should we.
Avoid endangering civilians. Cops will ignore gang-on-gang action (mostly ...)
We need to send a message, not just to the Risen, but to other Gangs: we can and will respond to being attacked.
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