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Session 22: New Plots!

 
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Mad Dwarf



Joined: 09 Oct 2003
Posts: 1475

PostPosted: Wed Jan 10, 2018 12:28 pm    Post subject: Session 22: New Plots! Reply with quote

Summary of two weeks Downtime:
Dr Watt - continuing research on Billy-O and Voodoo. trying to stay away from Nurse Afie.
Mack - Helping Dr Watt, and consuming lots of Billy-O's blood.
Grendel - Getting lost looking for "The Hole".
Vinnie - progressing "Events Promoter" career.

Emily has been bitching about the PCs
"I have to go - need to clean my van!"
"Some people are polite enough to give me petrol-money when they use my van!"
Gary has been asking her to rein it in.

Lewis Preston (and team) have been investigating the Cellar of 1199 (Central Block).

New Events:
Falcon invites the PCs to meet him.
Arriving at The Diamond, the barman suggests they buy a bottle of his favourite vodka, and they go sit in the corner booth.
Falcon moves his cowboy-boot-clad feet from the seats to make room for them, and toys idly with the fringes on his suede jacket.
"Got some news for you ... if you're interested ..."
As a teaser, he flicks through his phone, and scrawls on scraps of paper - the PCs' home addresses, some routes through Blaine's turf
"The Geek has been gathering this. I've got more ... but it's going to cost you. A bit of a Sample from each of you"
Serious negotiation begins.
The Party are not happy about handing blood over to a Powerful Sanguine, even if he has lost all of his political sway.
Eventually a deal is reached:
He can have samples from 3 of the party, in return for the info, and a sample from Falcon!
The data-chip os handed over, and the bottle of vodka left for Falcon as the party scoot off to a nearby cyber-cafe to check the data.
In addition to the addresses (including Blaine's and Inga's), there are detailed routes of the Geek's Warriors tracing out Blaine's turf.
Good ambush sites, CCTV locations (and dead-spots).
Escape routes, back-alleys and shops/housing with rear doors.
Also, a list of purchases: 6 crossbows with extra bolts, 10 combat blades, 4 suits of medium armour, 10 medi-kits, 2 blood-cabinets, 2 prowl-suits, 2 auto-injectors, 2 old but functional scrambler-bikes - someone is tooling for a fight!

A suspicious mind might think that The Geek is planning a coup against Blaine!
A more generous reading might be that The Geek is resupplying, in case if trouble with Dragons/Kalor/others.
Or thinks Blaine is gunning for him, and preparing defences?
Maybe Falcon is playing the party?

They leave the cafe, and head home ... only to be beckoned into an alley by a black-clad corporate trooper!
"Grendel! We need to talk! But get off the street! They're watching! C'mon - I'm Beowulf!"
The party cautiously follow this armoured character, noting his tech-sword and belt of throwing stars.
"Here, get in range of the Beacon! It'll throw them off the scent!" The strange slim machine stands 3 feet tall, clicking and flashing LEDs.
He explains that he is not actually Beowulf, but Feigling. Beowulf is a group, that he is no longer a part of.
Feigling's hurried ramblings reveal that Grendel is being hunted by Beowulf, and probably being watched. Beowulf have an arrangement with the Omniescents, it seems.
She should check out The Lonely Fortress, in The Hole.
He says the Sculptures are a known glitch.
Mack scans Feigling's mind and finds him to be Paranoid, wanting to warn Grendel before he is found.
The party convince him to give them a sample of blood before departing.

So, things to think (act?) upon!

10xp.
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Mad Dwarf



Joined: 09 Oct 2003
Posts: 1475

PostPosted: Fri Jan 12, 2018 12:55 am    Post subject: Reply with quote

Additional Notes:
Falcon - One of the Original Sanguines. Succumbed to Brain Slug, and then a coup by his students.

Some Sanguines (definitely Swan) may be less-than-pleased if they learn you have done a deal with this persona-non-grata.

Probable Skills (Blood Available to Sample, if chosen):
Bleeder Skills - Most at Rank 3 Minimum. Several @ Rank 5 including Reading, Sampling and Memory
Other Psychic - Psychic Defence 2 Minimum. Possibly 5.
Combat - 2 @ Rank 5, 1 @ Rank 4
City Knowledge 5
Graffiti 4
Street Drugs 3
Needles 3

3 of you (not Mack) have handed over 3 doses of blood each, and received 3 doses (total) of Falcon's blood. (I'm presuming, for now, this is in Mack's Deluxe Cabinet, hidden in it's new location)

Feigling:
Mid-level (4-6?) ex-corporate "Solo".
Very well equipped.
Corporate Armour (Equivalent to Modern Plate)
Possibly 1-3 Skin-Suits?
Prowl Suit
Psychic Cap
Tech-Sword
Mono-blade throwing stars
Combat Drugs (various)
Gene Mods (various)
Surveillance Jammer (unknown quality)
Assorted Useful Items (as plot demands!)

(Historical) Access to Cabal Protocol VR Training.
Skills:
Major: Combat (Multiple). Athletics (several). Thief.
Secondary: Corporations. EMT. Military Tactics.
Tertiary: Tech (assorted). Street (Assorted).

Emily:
Level 3 Bleeder under Patricia. (Possibly under Gary or Ben)
Bleeder Skills: Reading (Not Sampling yet). Tracking. Communication.
Driving/Offensive Driving (Not Mechanics - has people for that)

Billy-O's blood:
Down to the last few vials. Starting to taste 'stale'.
Mack has a VERY good read of who Billy-O is. Personality, emotional history, philosophy, general outlook, skill-set, capabilities. (note: Psychotherapy (Bio/Med) and Philosophy (Int) are the nearest the system has to useful skills for leveraging this knowledge. )

Bryce's Blood:
Gone.

The Diamond:
A cellar bar on 102 and 2 (The Artist's (Sophie) turf), popular with shut-ins wanting to escape the horrors of modern life. Has a selection of games (darts, pool, etc) that are usually ignored in favour of bitching at each other and longing for the Good Old Days.
Falcon hangs out here, and probably has blood from quite a few of the regulars (even if it does taste bad!)
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Last edited by Mad Dwarf on Fri Jan 12, 2018 1:22 am; edited 6 times in total
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Mad Dwarf



Joined: 09 Oct 2003
Posts: 1475

PostPosted: Fri Jan 12, 2018 1:00 am    Post subject: Reply with quote

The info on Falcon's data chip:
Quote:
A data chip full of info on Blaine+co's movements, including the PCs, Inga and John Doe plus home addresses of same.
Tactical info on Voodoo area, and Blaine's turf, including posible CCTV coverage, known "black-spots", potential ambush areas. <Verifiable with Military Tactics skill>
List of shut-ins and workers, noted as "Hostile", "Freindly", "buyable". <Names verifiable. Attitudes? maybe ...>
Movements of The Geek's Warriors taking them through Blaine's turf more than they need to.
The Geek is reportedly stockpiling Blood Samples of other Gangers, and useful Skills from Shut-Ins.
The Geek's Warriors are obtaining weapons/ammo.

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