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The Sorcerer

 
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flossy
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Location: Leicester

PostPosted: Sun Apr 12, 2015 3:13 pm    Post subject: The Sorcerer Reply with quote

Ben only had vague echos of his mother. He had been told that she had given him up to the troupe and that a geas had complled her to leave this world for her inamorato and so it was that Ben was raised in a travelling company.
Good time come and good times go when you travel so much and everyone is expected to contribute. Even as a young babe he was notable for having a queer quality about him, but such things do draw the curious.

At a tender age he noted as speaking of his dreams as if in a trance. There he would be set up in an intoxicating atmosphere said to mesmorise those assembled in the tents. Later when being told of these times Ben would suspect narcotics and alchol, but now there seems more room for doubt.

Being with the troupe meant a lot of travelling and being around lots of different people. Some of them were members of similar troupes, some of them town and city folks from places visted. So much travel hardened Ben up, but the oddness never left him. Often he would be distant, sometimes physically, sometimes metaphorically.

As he got older he was expected to take a greater role within the troupe. He developed his positon as the fortune teller and his skill was widely acknowledged. Still, during his spare time he would listen to the history tellers, the play wrights and those of uncommon wisdom, but within the troupe and he the towns and cities they visited. AS such sessions he would often ramble to those who would listen, often it being unclear what was of his dreams and that which was of ancient tales. It was also along this that Ben developed his sorcery skills, while still remaining intrigued and yet cautious about them.

Time passed and the management of the troupe came to take his advise and interpretation of where they should be heading. Things worked out well, making decisions which may have seemed not optimal at times, and later finding out that trouble had been avoided or conditions had been more favourable. So when Ben's advise lead to the troupe to an undocumented town closer to the wyld then expected, his people remained happy. The show was prepared for and the acts were ready. Ben had a feeling he was here for something despite a slight level of unease while working that night.

It was after the show was over and the troupe had laid down to sleep that the curse struck. Compelled by wyld magics never to choose to leave the town. Ben's strength of will and knowledge of sorcery let him resist, but was not enough to save his friends. Ben set to action and found Aodhan Argillite, a fae who controlled this town. With riddles and reasonng Ben found out that the town faded back and forth in to the wyld and that the town folk, his people included now, were compelled to stay, never being able to choose to leave. A bet was made with the fae. Ben bet that the town folk would walk out of the town. If he won, he would get the Staff of Anguilline, but if lost he would become a slave to the town.

Ben had felt that the Mists of Eventide was needed, and he the spell was invoked his mind was exalted and the town folk, as one, rose up in thier sleep and walked out of the town. The bet having been won, the prize was reluctantly handed over and Ben flew away on a cloud he summoned.

After these events Ben felt he could no longer stay with the troupe, true he had resuced then, but he had also placed them in danger in the first place, and besides everything would change now. they looked at him differently, and he felt different. Now he felt drawn to where the Shadow and the Serpet meet. In time he found himeself in Soba in need of both money and knowledge. There he set himself up as a reader of dreams, and quite successful to.
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Last edited by flossy on Thu Apr 23, 2015 12:22 pm; edited 1 time in total
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flossy
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Location: Leicester

PostPosted: Sun Apr 12, 2015 3:21 pm    Post subject: Stats Reply with quote

Ben Taka kari
Perception 3, Intelligence 5, Wits 4
Strength 2, Dexterity 5, Stamina 3
Charisma 2, Manipulation 3, Appearance 2

Caste abilities
Occult 5 - Sorcery, Superstions
Lore 5 - [Special]
Investigation 5
Medicine 5
Craft (carpentry) 4
Favoured
Melee 5 - Staff
Awareness 5
Dodge 5
Linguistics 5
Survival 5 - Desert

Not Favoured or Caste
Resistance 4 <- Favoured from Ring
Integrity 3
Performance 2
Stealth 3
Athletics 3
Socialize 2
Presence 2
Sail 3

Merits
Artifact - 3pt
Language - 3pt Old Realm, Low Realm, High Realm
Resources 2pt (Second point gained at the end of arc one by being able to set up in shop in any of the 3 bazaars of the city)
Tempered by the Elements 2pts (Desert?)
Cult 0pt (3pt Troupe removed by the Demon)
Library 1pt Spirits - help from Cynis Allegra who now shares it. Completed as project
Followers 1pt - Working with the carnival folk
Anima swen with water elemental to cool 'area' with working 1pt
Scarbs in the anima 1pt
Resource 5 (from project)
3pt Replacement for Troupe - act like max Will for Raptor

Charms
Terrestrial Circle Sorcery
Spirit-Detecting Glance
Spirit-Cutting Attack
All-Encompassing Sorcerer’s Sight
Spirit-Repelling Diagram
Spirit-Caging Mandala
Dipping Swallow Defense
Uncanny Perception Technique
Wound-Mending Care Technique
Monkey Leap Technique
Ox-Body Technique
Harmonious Academic Methodology
Integrity-Protecting Prana
Ghost-Eating Technique
Carnal Spirit Rending
Burning Exorcism Technique
Soul Projection Method
Watchman’s Infallible Eye
Wyld-Dispelling Prana
Crafty Observation Method
Immortal Soul Vigil
Judge’s Ear Technique
Excellent Strike
Harmonious Presence Meditation
Uncanny Shroud Defense
Chaos-Repelling Pattern
Evidence-Discerning Method
Bottomless Wellspring Approach
Truth Rendering Gaze
Celestial Circle Sorcery
Sacred Relic Understanding
Wake the Sleeper
Whirlwind Armor-Donning Prana
Salty Dog Method
Craftsman Needs No Tools
Crack-Mending Technique
Armored Scout’s Invigoration
Hauberk-Summoning Gesture
One Weapon, Two Blows
Solar Counterattack
Flashing Edge of Dawn
Fervent Blow
Over-and-Under Method
Perfect Shadow Stillness
Bulwark Stance
Heavenly Guardian Defense
Burning Eye of the Deliverer
Sorcerer's Burning Chakra
Spirit Drawing Oculus
Solar Level Sorcery
Wyld Shaping Technique

Sorcery
Scarred by Nightmares
Call of the Deep Knowledge

Thaumaturgy - Oneiromancy
Terrestrial Circle
Death of Obsidian Butterflies
Infallible Messenger
Invulnerable Skin of Bronze
Mists of Eventide <- Control
Summon Elemental
Cirrus Skiff
Flight of The Brilliant Raptor
Between the Minute and the Hour
The Chains of Ljoss

Celestial Circle
Shadows of the Ancient Past
Ivory Orchid Pavilion

Evocations
Staff:
Dream Sentinel
Phantom warriors
Seize the shimmering thread
Forge the Shimmering Cloth

Garden:
Open the Mystic Window
Awaken the Sleeper
Seek the Mystic Emblem
Armour:
Luminous Soul Warden
Magicians Gambit
Extra Sorcery
Statue:
Wonder of the Republic

Intimacies
Principles
Defining - Servant of the Republic
Major - Loyalty within a Solar Circle is key for it to succedd.
Minor - Ambition is a worthy trait
Major - Don't trust those who would 'butter you up'
Minor - The fae are not to be trusted
Minor - Demons require tight control and should be considered dangerous
Minor - I shall seek to Hide the Orders of Creation (Changed by the Great Book)
Major - Common lore/superstitions can contain the doorway is greater truths
Major - Love the air rushing though his hair (Care of Lord Agate)
Major - Don't Let the Sleeper Awake

Ties
Major - Sui (Respect)
Major - Tirigan (Trust)
Major - Khensa (Good in her area)
Major - Korvalis (Likes)
Minor - Old Man River (Suspicious of his misunderstanding)
Minor - Cynis Allegra (Professional relationship)
Major - Travelling Troupe (Loyalty/love)
Minor - Bill (First pet)
Minor - Soba (Affection)
Minor - Anwe (Adversary)

Limit Trigger
• The Solar’s emotions lead him into a course of action that he regrets.
Current Limit 6

Will Power 9
_________________
If you meet the tangent bunny, kill it!


Last edited by flossy on Wed Mar 29, 2017 5:32 pm; edited 79 times in total
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flossy
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PostPosted: Sun Apr 12, 2015 3:56 pm    Post subject: Staff of Anguilline Reply with quote

Staff of Anguilline - Now Broken
In appearance the Staff of Anguilline normally looks like a 5ft straight black rod. When it's powers are active then the black turns more toward an oil like shimmer. It is said, but those knowledge about such things, that the artifact was used to beguile and associated with hypnotic qualities, even as a hypnotic snake, which it can manifest as. It was made by Ebrahim Karani in order to explorer dreams, desires, the wyld and sorcery. It has been used to create whole towns in the wyld and guide the rulership by the feeding of dreams.

Evocations available
_________________
If you meet the tangent bunny, kill it!


Last edited by flossy on Mon Aug 29, 2016 6:11 pm; edited 3 times in total
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flossy
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Joined: 17 Sep 2003
Posts: 1701
Location: Leicester

PostPosted: Sun Apr 12, 2015 4:49 pm    Post subject: The First Age Exalted Reply with quote

The First Age Exalted

Great Al Manākha, Proclaimer of Truths, Dispeller of Illusions, Enlightened One under the Sun, Master of the Chimera, Provider of Abundance ... etc

Noted for travelling across creation, noting the extent of the wyld, the great census of dreams, worker of wonders and expeditor of efficiencies.

It was nearing the height of the powers of the Solar Exalted that during Al's travels that he came across a great secret valley. It was a peaceful valley with several communities living harmoniously together. Any disputes were resolved by the great mountain spirit. But Al Manākha surveyed the land and saw that ithildin was available to be mined. When Al went about arranging this to happen, the great mountain spirit objected. Al Manākha would not be defied and sent the great mountain spirit into a deep sleep of dormancy, filling the mountain with tormenting dreams never to defy the exalted ever again. Having dealt with the objections, Al Manākha appointed the village he was closed to to be in charge and left then to mine the resources. From that day forth the different communities could find no peace together and war across the land over the resources continued ever more. This disharmony and chastising made Sol cry.
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If you meet the tangent bunny, kill it!
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flossy
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Joined: 17 Sep 2003
Posts: 1701
Location: Leicester

PostPosted: Mon Apr 20, 2015 6:47 pm    Post subject: Equipment Reply with quote

Blankets
Cooking equipment
Travelling clothes
City Clothes
Light armour
Water bottle
Lode stone
Cooking herbs
Aromatic herbs
Plants associated with superstitions
Book 'The Willow of the Eyes'
Book 'The Hard Something'
Book 'Someone in the Light'
Book 'Slave in the Moons'
Book 'The Gift of the Flames'
Book 'The Forgotten Slaves'
Shadow theatre
Wind chimes
Pens and paper
Desk with chairs
Some bottles of alcohol
Hourglass
Timing candles
Tongs
Contains for various small goods
Samples of various minerals.
Dice
Cards
_________________
If you meet the tangent bunny, kill it!
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flossy
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PostPosted: Fri May 15, 2015 5:40 pm    Post subject: XP Reply with quote

Total XP Gained
76 x (4 Standard 2 Solar) & 9 x( 2 Standard + 1 Solar) + 38 Solar ( Final story +40 Standard + 20 Solar) = 352 Standard 206 Solar
Craft - 2 Silver

Spent

8 Standard on Harmonious Academic Methodology
8 Standard on Spirit Cutting Attack
10 Standard on Integrity-Protecting Prana
8 Ghost-Eating Technique
8 Carnal Spirit Rending
8 Burning Exorcism Technique
8 Soul Projection Method
8 Watchman’s Infallible Eye
8 Wyld-Dispelling Prana
8 Crafty Observation Method
8 Immortal Soul Vigil
8 Judge’s Ear Technique
8 Excellent Strike
10 Harmonious Presence Meditation
8 Uncanny Shroud Defense
8 Chaos-Repelling Pattern
8 Evidence-Discerning Method
0 Bottomless Wellspring Approach
8 Lore-Inducing Concentration
8 Truth-Rendering Gaze
8 Celestial Circle Sorcery
8 Sacred Relic Understanding
8 Wake the Sleeper
10 Whirlwind Armor-Donning Prana
10 Salty Dog Method
8 Craftsman Needs No Tools
8 Crack-Mending Technique
8 Armored Scout’s Invigoration
8 Hauberk-Summoning Gesture
8 One Weapon, Two Blows
8 Solar Counterattack
8 Flashing Edge of Dawn
8 Fervent Blow
8 Over-and-Under Method
10 Perfect Shadow Stillness
8 Bulwark Stance
8 Heavenly Guardian Defense
8 Burning Eye of the Deliverer
8 Sorcerer's Burning Chakra
8 Spirit Drawing Oculus
8 Solar Level Sorcery
8 Wyld Shaping Technique

Flight of The Brilliant Raptor 8 Solar XP
Between the Minute and the Hour 4 Solar XP 4 XP
Shadows of the Ancient Past 6 Solar XP 2 XP
The Chains of Ljoss 8 Solar XP

Integrity 6 Solar XP
Athletics 4 Solar XP
Strength 4 Solar XP
Merit High Realm 3 Solar XP
Merit Battle Group of Sacred Scarabs
Working -> Water Elemental sewn into my anima to keep ppl cool 4XP
Working -> 1 Solar XP Troupe working to alert me
Working -> 1 Solar XP Agriculturally beneficial wind for Soba
Group Projects 2 Solar XP
Resources 5pt 1 Solar XP from project

Projects 9 Solar XP

Linguists 1 -> 2 1 Solar XP
Survival 1 -> 2 1 Solar XP
Socialize 0 -> 1 3 Solar XP
Investigation 3 -> 4 5 Solar XP
Evocations 4 x Emerald Solar 6XP
Evocations 2 -> Free from Awake the Sleeper
Evocations 5 -> Free from Awake the Sleeper
Evocation from Ring - > + 1 Essence for Sorcery Purchasing
Investigation 4 -> 5 7 Solar XP
Presence 0 -> 1 3 Solar XP
Performance 1 -> 2 2 Solar XP
Craft 1 -> 3 3 Solar XP
Presence 1 -> 2 2 Solar XP
Melee 3 -> 4 5 Solar XP
Stealth 1 -> 2 2 Solar XP
Socalize 1 -> 2 Solar XP
Sail 0 -> 3 6 Solar XP (first rank a blessing from Lord Agate)
Melee 4 -> 5 7 Solar XP
Dodge 1 -> 2 1 Solar XP
Resistance 1 -> 2 2 Solar XP
Resistance 2 -> 3 3 Solar XP (favoured)
Medicine 4 -> 4 7 Solar XP
Linguistics 2 -> 4 8 Solar XP
Survival 2 -> 3 Solar XP
Awareness 3 -> 5 12 Solar XP
Dodge 2 -> 3 3 Solar XP
Craft 3 -> 4 5 Solar XP
Stealth 2 -> 3 4 Solar XP
Dodge 3 - 5 12 Solar XP
Survival 3 -> 5 12 Solar XP
Resistance 3 -> 4 5 Solar XP
Linguistics 4 -> 5 7 Solar XP
Remaining

2 Standard 13 Solar
_________________
If you meet the tangent bunny, kill it!


Last edited by flossy on Mon Nov 02, 2015 11:34 am; edited 1 time in total
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