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Armament Cache

 
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Mad Dwarf



Joined: 09 Oct 2003
Posts: 1552

PostPosted: Tue Jul 08, 2014 6:33 pm    Post subject: Armament Cache Reply with quote

1 set heavy combat armour (with Offensive upgrade - shock attack)
1 set light armour (with Thermal Dampening)
1 set light armour (with Reflective Glazing)

Covert Ops Tools

Disabler (For switching off Synth-morphs)

Psi Jammer

5 Doses MRDR (Combat Drug)
1 Dose Psike Out (Psi-Boost drug)

5 disposable Ectos

Saboteur NanoSwarm
Guardian Nanoswarm

Kaos AI Software

2x Railgun SMG
4x Heavy Pistol (Smart Link, Smart Mag, Shock Safety, Extended clips)
1x Railgun Automatic Rifle (Imaging Scope. Under-barrel Micro Seeker with 3 EMP and 3 Plasma)

Ammo for Heavy Pistols:
1) 3x AP, 3x Flux, 4x Regular
2) 2x AP, 3x Flux, 3x Reactive, 2x Reactive
3) 3x AP, 3x FLux, 3x Biter, 1x Capsule (Nutcracker nanites)
4) 3x Flux, 3x Homing, 4xProximity
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Mad Dwarf



Joined: 09 Oct 2003
Posts: 1552

PostPosted: Tue Jul 08, 2014 6:42 pm    Post subject: Reply with quote

Current ideas:

Valentino gets the Heavy Armour, and 2 Heavy Pistols.

Severin gets the Auto-Rifle, and maybe hands over his old one.

Tako and Mikhail get a Rail SMG and a suit of Light Armour each.

Dak might get a couple of Heavy Pistols.

Options:
Valentino gets an SMG. Mikhail gets Severin's old Rifle instead.

Dak gets Severin's old rifle.

----------------------

I don't know how much active control we will need of the Nano Swarms, but Dak can stay back and run interference with Kaos, Swarms and such, along with radio jamming, running surveillance (looking for their response-teams), and other non-shooting activities.
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