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  Topic: Marvel Civil War: Battle Lines - General
dbhb

Replies: 97
Views: 23126

PostForum: Wednesday Nite Fire Fight   Posted: Wed Jun 27, 2012 8:26 am   Subject: Marvel Civil War: Battle Lines - General
I hoped it would help. Thanks for filling in the gaps. It's all coming back to me now.
  Topic: Marvel Civil War: Battle Lines - General
dbhb

Replies: 97
Views: 23126

PostForum: Wednesday Nite Fire Fight   Posted: Tue Jun 26, 2012 3:56 pm   Subject: Marvel Civil War: Battle Lines - General
APPROX TIMELINE:

CIVIL WAR BACKGROUND (“Mr Parker goes to Washington” framed by Ben Glock NON-DC TV spot)

SOVEREIGN INTERRUPTS PLAY (Sov v The Hooligan in RFK Stadium; Hooligan leaves promising ...
  Topic: Marvel Civil War: Battle Lines - General
dbhb

Replies: 97
Views: 23126

PostForum: Wednesday Nite Fire Fight   Posted: Tue Jun 26, 2012 3:49 pm   Subject: Phew
I've been combing through the two Marvel threads here, and my own notes from ~2 years ago (and the Google Earth file we have in the Dropbox), trying to piece together what has happened so far. And dam ...
  Topic: Archipelago: a steampunk game
dbhb

Replies: 35
Views: 26722

PostForum: Wednesday Nite Fire Fight   Posted: Thu Apr 19, 2012 10:15 am   Subject: Archipelago: a steampunk game
Chapter 13:
Quo Iure Tu Regnum
Location: The Vanguard, Morbid Island, Selestine, Morticewood & Tenonclough

Professor Roger Wilson-Smythe joins the Vanguard and meets 'the box', which continue ...
  Topic: Archipelago: a steampunk game
dbhb

Replies: 35
Views: 26722

PostForum: Wednesday Nite Fire Fight   Posted: Fri Feb 17, 2012 8:32 am   Subject: Archipelago: a steampunk game
Chapter 12:
De Oculo Morali
Location: Selestine College

Mountjoy sends some officers to Selestine College to recruit noted physicist Roger Wilson-Smythe as a consultant in the hopes of shedding s ...
  Topic: Archipelago: a steampunk game
dbhb

Replies: 35
Views: 26722

PostForum: Wednesday Nite Fire Fight   Posted: Wed Feb 01, 2012 1:08 pm   Subject: Archipelago: a steampunk game
Chapter 11:
Deus Ex Machina
Location: Flatrake Island

After a lengthy break from excitement, the Vanguard is suddenly ordered to go north. The far north, in fact.

"Lord Gedstone of the M ...
  Topic: Archipelago rules discussion
dbhb

Replies: 12
Views: 3646

PostForum: Wednesday Nite Fire Fight   Posted: Thu Nov 24, 2011 11:23 pm   Subject: Archipelago rules discussion
Just playtested with Russ & Chris.

Wouldn't call it an unqualified success. Too many anti-rolls floating around. Too many simultaneous effects. Weapon damage versus Armour soak needs work. Need ...
  Topic: Archipelago rules discussion
dbhb

Replies: 12
Views: 3646

PostForum: Wednesday Nite Fire Fight   Posted: Thu Nov 24, 2011 11:25 am   Subject: Archipelago rules discussion
Let's add an example:

Assassin type with FIGHT 3 (Knives, Ambush) and a Sharp knife (2d6+2 damage), wants to backstab from the shadows and instantly kill a target.

Target isn't aware so is defen ...
  Topic: Archipelago rules discussion
dbhb

Replies: 12
Views: 3646

PostForum: Wednesday Nite Fire Fight   Posted: Thu Nov 24, 2011 10:45 am   Subject: Archipelago rules discussion
OK I think I have a much-improved damage system which also spills over into a much-simplified combat system overall.

I have three 'damage tracks' (Sharp, Blunt & Psych; first drafts not quite f ...
  Topic: Archipelago rules discussion
dbhb

Replies: 12
Views: 3646

PostForum: Wednesday Nite Fire Fight   Posted: Sat Nov 05, 2011 10:57 am   Subject: Archipelago rules discussion
Yes you're right, that's the way to go isn't it. 30+ and you don't have to suffer an anti-roll. That fits in with what has become a sort of unofficial rule - that if you get 30+ you get something extr ...
  Topic: Archipelago rules discussion
dbhb

Replies: 12
Views: 3646

PostForum: Wednesday Nite Fire Fight   Posted: Fri Nov 04, 2011 10:28 am   Subject: Archipelago rules discussion
OK... question. As it stands at the moment, really good rolls overcome anti-rolls (because if you beat the anti-roll threshold you can ignore it). This is a layer of complexity that I'm looking to rem ...
  Topic: Archipelago rules discussion
dbhb

Replies: 12
Views: 3646

PostForum: Wednesday Nite Fire Fight   Posted: Mon Oct 24, 2011 9:13 am   Subject: Archipelago rules discussion
Thanks Phil, appreciate it.

May leave aptitudes as they are for now (don't want to have to redo all characters just yet), but I'll definitely start rethinking the damage system now, because I can b ...
  Topic: Archipelago rules discussion
dbhb

Replies: 12
Views: 3646

PostForum: Wednesday Nite Fire Fight   Posted: Wed Oct 19, 2011 9:17 am   Subject: Archipelago rules discussion
We've had three playtest sessions and six 'full' sessions using the new system.

Any thoughts on what works, what doesn't work, and what could work better?

For my part:

OVERALL

I think it w ...
  Topic: Archipelago: a steampunk game
dbhb

Replies: 35
Views: 26722

PostForum: Wednesday Nite Fire Fight   Posted: Tue Oct 18, 2011 12:18 pm   Subject: Archipelago: a steampunk game
Chapter 10:
Absit Omen
Location: Morbid Island

Following tense times on Titan Bridge, the A.P.S. Vanguard and its crew are invited as 'special guests' to Morbid Island, Thermopolis's one-and-only ...
  Topic: Archipelago: a steampunk game
dbhb

Replies: 35
Views: 26722

PostForum: Wednesday Nite Fire Fight   Posted: Wed Sep 28, 2011 10:54 am   Subject: Archipelago: a steampunk game
Chapter 9:
Habeas Corpus
Location: Titan Bridge

The A.P.S. Vanguard has been sent to the lawless Titan Bridge to restore order to a place that was perhaps worse hit by the Outage than any other. ...
 
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