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	<title>www.themutepoint.com</title>
	<link>http://www.themutepoint.com/rpg/</link>
	<description>Leicesters Games Soc Site</description>
	<managingEditor>admin@themutepoint.com</managingEditor>
	<webMaster>admin@themutepoint.com</webMaster>
	<lastBuildDate>Sun, 20 May 2012 22:57:44 GMT</lastBuildDate>
<item>
	<title>Dresden Files :: RE: Mutant City Blues</title>
	<link>http://www.themutepoint.com/rpg/viewtopic.php?p=30164#30164</link>
	<description>Author: &lt;a href=&quot;http://www.themutepoint.com/rpg/profile.php?mode=viewprofile&amp;u=5&quot; target=&quot;_blank&quot;&gt;I-KP&lt;/a&gt;&lt;br /&gt;

Posted: Fri May 18, 2012 9:20 am (GMT 0)&lt;br /&gt;
Topic Replies: 11&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Perhaps we can still meet up for board/card games over the next couple of weeks.  Need not be at my place, could be at the pub perhaps.
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;font-size: 8px; line-height: normal&quot;&gt;&lt;span style=&quot;color: grey&quot;&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Elements of the past and future combining to make something not quite as good as either.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Neutral :: TMS - Classical Mythology - Romans TTCVideo - John J. Renton</title>
	<link>http://www.themutepoint.com/rpg/viewtopic.php?p=30163#30163</link>
	<description>Author: Anonymous&lt;br /&gt;
Subject: TMS - Classical Mythology - Romans TTCVideo - John J. Renton&lt;br /&gt;
Posted: Thu May 17, 2012 10:15 pm (GMT 0)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
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</description>
</item>
<item>
	<title>Dresden Files :: RE: Mutant City Blues</title>
	<link>http://www.themutepoint.com/rpg/viewtopic.php?p=30162#30162</link>
	<description>Author: &lt;a href=&quot;http://www.themutepoint.com/rpg/profile.php?mode=viewprofile&amp;u=70&quot; target=&quot;_blank&quot;&gt;Urban Spaceman&lt;/a&gt;&lt;br /&gt;

Posted: Thu May 17, 2012 6:56 pm (GMT 0)&lt;br /&gt;
Topic Replies: 11&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;OK, so No game this week. &lt;img src=&quot;http://www.themutepoint.com/rpg/images/smiles/icon_sad.gif&quot; alt=&quot;Sad&quot; border=&quot;0&quot; /&gt; 
&lt;br /&gt;

&lt;br /&gt;
Also no game for the next 2 weeks. I'll be on holiday next week and on nights the week after.
&lt;br /&gt;

&lt;br /&gt;
Will post again when I know whats happenning!
&lt;br /&gt;_________________&lt;br /&gt;To flame is human
&lt;br /&gt;
To debate is divine&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Dresden Files :: RE: Mutant City Blues</title>
	<link>http://www.themutepoint.com/rpg/viewtopic.php?p=30161#30161</link>
	<description>Author: &lt;a href=&quot;http://www.themutepoint.com/rpg/profile.php?mode=viewprofile&amp;u=30&quot; target=&quot;_blank&quot;&gt;Twisted&lt;/a&gt;&lt;br /&gt;

Posted: Thu May 17, 2012 4:41 pm (GMT 0)&lt;br /&gt;
Topic Replies: 11&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Texted me as well, do you think someone should explain to him about Private messages?
&lt;br /&gt;_________________&lt;br /&gt;&amp;quot;Sir, Ms. Tiamat is holding for you on lines 2, 3, 5, 8 and 11.&amp;quot;&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Dresden Files :: RE: Mutant City Blues</title>
	<link>http://www.themutepoint.com/rpg/viewtopic.php?p=30160#30160</link>
	<description>Author: &lt;a href=&quot;http://www.themutepoint.com/rpg/profile.php?mode=viewprofile&amp;u=16&quot; target=&quot;_blank&quot;&gt;dave&lt;/a&gt;&lt;br /&gt;

Posted: Thu May 17, 2012 4:38 pm (GMT 0)&lt;br /&gt;
Topic Replies: 11&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Keif has just texted me to say he can't make it; so I'm guessing it's game off.
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Dresden Files :: RE: Mutant City Blues</title>
	<link>http://www.themutepoint.com/rpg/viewtopic.php?p=30159#30159</link>
	<description>Author: &lt;a href=&quot;http://www.themutepoint.com/rpg/profile.php?mode=viewprofile&amp;u=5&quot; target=&quot;_blank&quot;&gt;I-KP&lt;/a&gt;&lt;br /&gt;

Posted: Thu May 17, 2012 3:03 pm (GMT 0)&lt;br /&gt;
Topic Replies: 11&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Those very little devils!
&lt;br /&gt;

&lt;br /&gt;
I suggest Ibuprofen interleaved with Paracetamol and Codeine; very effective vs jaw rot.
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;font-size: 8px; line-height: normal&quot;&gt;&lt;span style=&quot;color: grey&quot;&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Elements of the past and future combining to make something not quite as good as either.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>Dresden Files :: RE: Mutant City Blues</title>
	<link>http://www.themutepoint.com/rpg/viewtopic.php?p=30158#30158</link>
	<description>Author: &lt;a href=&quot;http://www.themutepoint.com/rpg/profile.php?mode=viewprofile&amp;u=26&quot; target=&quot;_blank&quot;&gt;MerlinTHP&lt;/a&gt;&lt;br /&gt;

Posted: Thu May 17, 2012 2:05 pm (GMT 0)&lt;br /&gt;
Topic Replies: 11&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Apologies. I will be unable to attend this evening due to a small world of pain setting up shop in my jaw and brain... &lt;img src=&quot;http://www.themutepoint.com/rpg/images/smiles/icon_sad.gif&quot; alt=&quot;Sad&quot; border=&quot;0&quot; /&gt;
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
Those North Korean agents fight dirty dagnammit.
&lt;br /&gt;_________________&lt;br /&gt;&amp;quot;The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.&amp;quot; H P Lovecraft&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>Rogue Trader :: RE: Game Confirmed</title>
	<link>http://www.themutepoint.com/rpg/viewtopic.php?p=30156#30156</link>
	<description>Author: &lt;a href=&quot;http://www.themutepoint.com/rpg/profile.php?mode=viewprofile&amp;u=2&quot; target=&quot;_blank&quot;&gt;flossy&lt;/a&gt;&lt;br /&gt;

Posted: Sun May 13, 2012 10:12 am (GMT 0)&lt;br /&gt;
Topic Replies: 35&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Game on for Monday 14th May.
&lt;br /&gt;_________________&lt;br /&gt;If you meet the tangent bunny, kill it!&lt;/span&gt;&lt;br /&gt;
</description>
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	<title>Dresden Files :: RE: Mutant City Blues</title>
	<link>http://www.themutepoint.com/rpg/viewtopic.php?p=30155#30155</link>
	<description>Author: &lt;a href=&quot;http://www.themutepoint.com/rpg/profile.php?mode=viewprofile&amp;u=5&quot; target=&quot;_blank&quot;&gt;I-KP&lt;/a&gt;&lt;br /&gt;

Posted: Thu May 10, 2012 1:25 pm (GMT 0)&lt;br /&gt;
Topic Replies: 11&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Hiss and boo.
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;font-size: 8px; line-height: normal&quot;&gt;&lt;span style=&quot;color: grey&quot;&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Elements of the past and future combining to make something not quite as good as either.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Dresden Files :: RE: Mutant City Blues</title>
	<link>http://www.themutepoint.com/rpg/viewtopic.php?p=30154#30154</link>
	<description>Author: &lt;a href=&quot;http://www.themutepoint.com/rpg/profile.php?mode=viewprofile&amp;u=70&quot; target=&quot;_blank&quot;&gt;Urban Spaceman&lt;/a&gt;&lt;br /&gt;

Posted: Thu May 10, 2012 9:27 am (GMT 0)&lt;br /&gt;
Topic Replies: 11&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;2 Players down. Therefore &lt;span style=&quot;font-weight: bold&quot;&gt;No Game&lt;/span&gt;
&lt;br /&gt;_________________&lt;br /&gt;To flame is human
&lt;br /&gt;
To debate is divine&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Dresden Files :: RE: Mutant City Blues</title>
	<link>http://www.themutepoint.com/rpg/viewtopic.php?p=30153#30153</link>
	<description>Author: &lt;a href=&quot;http://www.themutepoint.com/rpg/profile.php?mode=viewprofile&amp;u=30&quot; target=&quot;_blank&quot;&gt;Twisted&lt;/a&gt;&lt;br /&gt;

Posted: Thu May 10, 2012 6:53 am (GMT 0)&lt;br /&gt;
Topic Replies: 11&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Mike out as well. Meeting up with an old friend. (Not female)
&lt;br /&gt;_________________&lt;br /&gt;&amp;quot;Sir, Ms. Tiamat is holding for you on lines 2, 3, 5, 8 and 11.&amp;quot;&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Dresden Files :: RE: Mutant City Blues</title>
	<link>http://www.themutepoint.com/rpg/viewtopic.php?p=30152#30152</link>
	<description>Author: &lt;a href=&quot;http://www.themutepoint.com/rpg/profile.php?mode=viewprofile&amp;u=70&quot; target=&quot;_blank&quot;&gt;Urban Spaceman&lt;/a&gt;&lt;br /&gt;

Posted: Wed May 09, 2012 11:07 pm (GMT 0)&lt;br /&gt;
Topic Replies: 11&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Game on despite Dave sucking Bracknell!
&lt;br /&gt;_________________&lt;br /&gt;To flame is human
&lt;br /&gt;
To debate is divine&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Dresden Files :: RE: Mutant City Blues</title>
	<link>http://www.themutepoint.com/rpg/viewtopic.php?p=30151#30151</link>
	<description>Author: &lt;a href=&quot;http://www.themutepoint.com/rpg/profile.php?mode=viewprofile&amp;u=16&quot; target=&quot;_blank&quot;&gt;dave&lt;/a&gt;&lt;br /&gt;

Posted: Wed May 09, 2012 7:40 pm (GMT 0)&lt;br /&gt;
Topic Replies: 11&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I kept forgetting to say last week that I can't make tomorrow as I'm stuck in a hotel in Bracknell.
&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>Rogue Trader :: RE: Being tied to altars?</title>
	<link>http://www.themutepoint.com/rpg/viewtopic.php?p=30150#30150</link>
	<description>Author: &lt;a href=&quot;http://www.themutepoint.com/rpg/profile.php?mode=viewprofile&amp;u=2&quot; target=&quot;_blank&quot;&gt;flossy&lt;/a&gt;&lt;br /&gt;

Posted: Mon May 07, 2012 4:59 pm (GMT 0)&lt;br /&gt;
Topic Replies: 5&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;On balance, yes the built in grenade launcher can be used as a pistol.
&lt;br /&gt;_________________&lt;br /&gt;If you meet the tangent bunny, kill it!&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Rogue Trader :: The Rough Guide to Starship Combat</title>
	<link>http://www.themutepoint.com/rpg/viewtopic.php?p=30149#30149</link>
	<description>Author: &lt;a href=&quot;http://www.themutepoint.com/rpg/profile.php?mode=viewprofile&amp;u=14&quot; target=&quot;_blank&quot;&gt;antiwiggle&lt;/a&gt;&lt;br /&gt;
Subject: The Rough Guide to Starship Combat&lt;br /&gt;
Posted: Sat May 05, 2012 4:26 pm (GMT 0)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Each round lasts approximately 30 minutes.
&lt;br /&gt;

&lt;br /&gt;
Each ship must make one Manoeuvre Action and may make one Shooting Action.
&lt;br /&gt;
Players may also make Extended Actions.
&lt;br /&gt;

&lt;br /&gt;
Only one Action per player.
&lt;br /&gt;

&lt;br /&gt;
Actions may occur in any order.
&lt;br /&gt;

&lt;br /&gt;
Ship Initiative: 1D10 + Detection Bonus (rolled by captain).
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;text-decoration: underline&quot;&gt;Manoeuvre Actions&lt;/span&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;code&quot;&gt;
&lt;br /&gt;
Default&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;No test.&amp;nbsp; &amp;nbsp; &amp;nbsp; Move Speed or half Speed and
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; may turn at end of manoeuvre.
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br /&gt;
Adjust Bearing&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Pilot +&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Turn earlier.
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Manoeuvre
&lt;br /&gt;

&lt;br /&gt;
Adjust Speed&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Pilot +&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Move faster or slower.
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Manoeuvre
&lt;br /&gt;

&lt;br /&gt;
Adjust Speed &amp;amp; Bearing&amp;nbsp; &amp;nbsp; -20 Pilot +&amp;nbsp; &amp;nbsp;Turn earlier while changing
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Manoeuvre&amp;nbsp; &amp;nbsp; &amp;nbsp;speed.
&lt;br /&gt;

&lt;br /&gt;
Come to New Heading&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;-10 Pilot +&amp;nbsp; &amp;nbsp;Two turns in one round.
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Manoeuvre&amp;nbsp; &amp;nbsp; 
&lt;br /&gt;

&lt;br /&gt;
Disengage&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Pilot +&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Escape Combat.
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Manoeuvre
&lt;br /&gt;

&lt;br /&gt;
Evasive Manoeuvres&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; -10 Pilot +&amp;nbsp; &amp;nbsp;Penalty on enemy fire.
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Manoeuvre
&lt;br /&gt;
&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
Smaller ships (transports, raiders and frigates) can turn up to 90 degrees at a time.  Other ships can turn up to 45 degrees.
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;text-decoration: underline&quot;&gt;Shooting Actions&lt;/span&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;code&quot;&gt;
&lt;br /&gt;
Half Range&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; +10 BS&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Shooting
&lt;br /&gt;

&lt;br /&gt;
Range&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;BS&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Shooting
&lt;br /&gt;

&lt;br /&gt;
Double Range&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; -10 BS&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Shooting
&lt;br /&gt;
&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
One character can direct the fire of all the guns.
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;text-decoration: underline&quot;&gt;Extended Actions&lt;/span&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;code&quot;&gt;
&lt;br /&gt;
Active Augury&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Scrutiny +&amp;nbsp; &amp;nbsp; Scan the area.
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Detection
&lt;br /&gt;

&lt;br /&gt;
Aid the Machine Spirit&amp;nbsp; &amp;nbsp; Tech-Use&amp;nbsp; &amp;nbsp; &amp;nbsp; Bonus to Detection or 
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Manoeuvrability.
&lt;br /&gt;

&lt;br /&gt;
Disinformation&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Deceive or&amp;nbsp; &amp;nbsp; Raises Moral.
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Blather
&lt;br /&gt;

&lt;br /&gt;
Emergency Repairs&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Tech-Use&amp;nbsp; &amp;nbsp; &amp;nbsp; Repair Component.
&lt;br /&gt;

&lt;br /&gt;
Flank Speed&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Tech-Use&amp;nbsp; &amp;nbsp; &amp;nbsp; Additional movement.
&lt;br /&gt;

&lt;br /&gt;
Focused Augury&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Scrutiny +&amp;nbsp; &amp;nbsp; Detailed scan of target.
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Detection
&lt;br /&gt;

&lt;br /&gt;
Hail the Enemy&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Interaction&amp;nbsp; &amp;nbsp;Communicate with enemy ship.
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; skill
&lt;br /&gt;

&lt;br /&gt;
Hit and Run&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Pilot,&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Board enemy ship.
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Command
&lt;br /&gt;

&lt;br /&gt;
Hold Fast!&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Willpower&amp;nbsp; &amp;nbsp; &amp;nbsp;Reduce Morale damage.
&lt;br /&gt;

&lt;br /&gt;
Jam Communications&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Tech-Use&amp;nbsp; &amp;nbsp; &amp;nbsp; Block vox signals.
&lt;br /&gt;

&lt;br /&gt;
Lock on Target&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Scrutiny +&amp;nbsp; &amp;nbsp; Bonus to BS with one weapon
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Detection&amp;nbsp; &amp;nbsp; &amp;nbsp;system.
&lt;br /&gt;

&lt;br /&gt;
Prepare to Repel&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Command&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Bonus to Command test vs enemy
&lt;br /&gt;
Boarders!&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;boarders.
&lt;br /&gt;

&lt;br /&gt;
Put Your Backs Into It!&amp;nbsp; &amp;nbsp;Charm or&amp;nbsp; &amp;nbsp; &amp;nbsp; Bonus to various actions.
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Intimidate
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br /&gt;
Triage&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Medicae&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Reduce Crew Population loss.
&lt;br /&gt;
&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;text-decoration: underline&quot;&gt;Astropath Actions&lt;/span&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;code&quot;&gt;
&lt;br /&gt;
The Ties That Bind&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; WP Focus&amp;nbsp; &amp;nbsp; &amp;nbsp; Bonus to bridge crew/nearby crew.
&lt;br /&gt;

&lt;br /&gt;
Telepathic Jamming&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Psyniscience&amp;nbsp; Block enemy astro-telepathy.
&lt;br /&gt;

&lt;br /&gt;
Divining the Way&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; -20&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Aid a Manoeuvre. Requires Divination
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Psyniscience&amp;nbsp; Discipline.
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br /&gt;
Taking the Shot&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;-30&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Bonus to Shooting Action. Requires
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Psyniscience&amp;nbsp; Divination.
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br /&gt;
Inspiring Presence&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Psyniscience&amp;nbsp; Bonus to Hit and Run. Requires
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Inspiration.
&lt;br /&gt;
&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;text-decoration: underline&quot;&gt;Navigator Actions&lt;/span&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;code&quot;&gt;
&lt;br /&gt;
Tactical Positioning&amp;nbsp; &amp;nbsp; &amp;nbsp; -10&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Add success to BS or Evasive 
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Psyniscience&amp;nbsp; Manoeuvre.
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br /&gt;
Tactical Retreat&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; -10&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Aid escaping combat.
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Navigation
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;
&lt;br /&gt;
Relentless Pursuit&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; -10&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Aid catching enemy.
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Navigation
&lt;br /&gt;
&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
The Astropath and Navigator actions are Extended Actions.
&lt;br /&gt;_________________&lt;br /&gt;The trouble with programmers is that you can never tell what a programmer is doing until it's too late.&lt;/span&gt;&lt;br /&gt;
</description>
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